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UI / UX Designer, Sr.

Sundayy

full-remoteseniorpermanentdesignfrontend United States 90 days ago via LinkedIn

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Tags

UI/UX DesignUnreal EngineUMGFigmaDesign SystemsWireframingPrototypingGame UXInformation ArchitecturePlaytesting

About the role

Role Overview

Senior UI/UX Designer for a multiplayer creative/open-world game. You will own the player-facing UX and design UI across core gameplay systems, ensuring interfaces are visually strong, functional, accessible, and engaging for both newcomers and experienced players.

Responsibilities

  • Own UX design for core game systems: flows, information architecture, interactions, and layout
  • Design and iterate HUDs, menus, screens, and in-game interfaces for clarity and usability
  • Create wireframes, prototypes, and mock-ups, guiding them through to final implementation
  • Build and/or wire up UI in Unreal Engine (UMG) in collaboration with a UI engineer
  • Establish and maintain a comprehensive UI design system for the team and external vendors
  • Manage outsourced graphic designers (iconography, color schemes, visual polish)
  • Run playtests and rapidly iterate based on feedback

Requirements

  • 5+ years of UI/UX experience designing for games
  • At least one shipped title (or significant in-progress work)
  • Strong portfolio showing design process and experience with systems-rich games
  • Ability to simplify complex systems while preserving their depth
  • Hands-on UI building experience in Unreal Engine (UMG)
  • Proficiency with Figma and/or Adobe Creative Suite
  • Understanding of genres such as cosy/life-sim, management, and adventure games
  • Strong communication and collaboration skills across cross-functional teams and vendors

Nice-to-Haves

  • Prior experience designing UI for inventory/crafting/building/dialogue/exploration tools (implied by role scope)

About Sundayy

Sundayy (Astrid) is an innovative multiplayer gaming studio building creative, cooperative open-world simulation experiences. The company focuses on immersive, socially driven gameplay and dynamic systems, with a fully remote culture and periodic in-person meetups.

Scraped 6/25/2026