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UI/UX Designer

Jobgether

full-remotemidfixed-termdesignfrontend United States 148 days ago via LinkedIn

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Tags

UI/UX DesignFigmaMobile UXGame InterfacesUser JourneysWireframingPrototypingUsability TestingFree-to-PlayGame Metrics

About the role

Role overview

Jobgether is hiring on behalf of a partner company for a UI/UX Designer (remote-first) in the United States. The role focuses on creating engaging, intuitive mobile game interfaces used by players worldwide—taking designs from early wireframes through polished visual assets.

Responsibilities

  • Design end-to-end mobile game UI/UX solutions (flows, layouts, interactive systems)
  • Create wireframes, user journeys, and high-fidelity mockups aligned with gameplay and player engagement
  • Develop in-game interface elements such as HUDs, menus, pop-ups, icons, and other system UI
  • Collaborate with game design, art direction, and production to ensure gameplay/visual consistency
  • Iterate designs using feedback, usability insights, and player/performance data
  • Maintain visual consistency and clarity of game interfaces across projects

Requirements

  • 3+ years of UI/UX design experience in the gaming industry (mid to senior)
  • Strong portfolio with released commercial game projects
  • Strong understanding of mobile UI/UX, usability, and responsive layout adaptation
  • Strong visual design skills: composition, typography, color theory, hierarchy
  • Proficiency with Figma (and/or Photoshop/Illustrator or similar)
  • Ability to design full UX systems from concept to final UI
  • Upper-Intermediate English or higher
  • Passion for games and understanding of player experience

Nice to have

  • Experience with game metrics, usability testing, and free-to-play mechanics

Contract & work setup

  • Fully remote, flexible working hours
  • Contract-based: initial 3-month term with possible extension

Scraped 4/28/2026