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Senior Product Designer

Ludaxis.io

seniorpermanentdesignproduct-management United States Today via LinkedIn

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Tags

Product DesignDesign SystemsMotion DesignMicro-interactionsReactHTMLCSSFunnel AnalysisA/B TestingAccessibility

About the role

Senior Product Designer

Own the product layer across gameplay-adjacent surfaces (everything outside the core puzzle) and the “feel” that connects them.

What you’ll own

  • Onboarding that teaches instantly (no wall of text)
  • Progression and a store that convert without nagging
  • Motion and feedback that make every tap, state change, and reward feel musical
  • A design system that keeps the experience coherent
  • Prototype and iterate on real, live surfaces by shipping coded prototypes

Responsibilities

  • End-to-end product design: research → IA → interaction → visual → handoff, owning the full arc on live products
  • Design motion and micro-interactions: timing, feedback, and the feel of every state
  • Build and own a design system: tokens, components, and states; treat quality as structural
  • Prototype in real code against a live design system using React/HTML/CSS
  • Drive design decisions from funnels/retention (D1/D7/D30, conversion, drop-off), including A/B testing when it matters
  • AI-native workflow: ship coded prototypes using Claude Code or Cursor; synthesize research with AI while knowing where human judgment is essential
  • Microcopy and accessibility as part of the craft (not a handoff)
  • Mobile-first instincts: touch, first 10 seconds, and why a free-to-play game feels worth keeping
  • Raise the quality bar and collaborate in an autonomous small team

Requirements

  • Shipped product design end-to-end on real, live products
  • Strong motion/micro-interaction craft
  • Experience building/owning a design system (tokens/components/states)
  • Ability to prototype in React/HTML/CSS with a live design system
  • Ability to interpret funnels and retention curves and turn insights into design calls
  • Familiarity with A/B testing
  • AI-native approach to create prototypes (Claude Code/Cursor)
  • Ownership of microcopy and accessibility
  • Comfort designing for mobile and free-to-play early retention

Nice-to-haves

  • Free-to-play / LiveOps surfaces, store, and monetization UX
  • Motion tooling (e.g., Rive, After Effects)
  • Designing AI-powered product experiences
  • Feel for music theory or rhythm
  • Design degree

Application

Submit a short note plus your CV and/or portfolio (or equivalent proof of shipped work).

About Ludaxis.io

Ludaxis.io is a game-focused studio behind free-to-play (F2P) experiences, backed by Amanotes. The company emphasizes real ownership, craft, and product design details that improve onboarding, progression, monetization UX, and overall player feel.

Scraped 8/6/2026