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Mobile Game Developer (Java) | Remote

Crossing Hurdles

full-remotemidcontractmobile United States 4 days ago via LinkedIn
20 - 120 USD/daily

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Tags

JavalibGDX2D GamesGame LoopsSprite ManagementInput HandlingRemote WorkTechnical DocumentationCode ReviewsDebugging

About the role

Role Overview

Contract Mobile Game Developer (Java / libGDX) working remote for 10–40 hrs/week. You’ll build and maintain simple 2D game features and collaborate with AI specialists to support engaging gameplay and training-data collection.

Responsibilities

  • Develop, maintain, and optimize 2D game features using Java and libGDX
  • Collaborate with AI specialists to design game interactions and collect high-quality training data
  • Implement core mechanics such as:
    • Sprite management
    • Game loops
    • Input handling
  • Troubleshoot, debug, and improve performance and reliability of game modules
  • Participate in code reviews and help improve internal coding standards
  • Document technical processes and workflows clearly for cross-functional teams

Requirements

  • Basic knowledge of Java and object-oriented principles
  • Hands-on experience with libGDX (coursework, personal projects, or prototypes)
  • Understanding of fundamental game concepts: game loops, sprites, input management
  • Strong written and verbal communication, especially for technical documentation
  • Ability to work effectively in a fully remote team
  • Interest and initiative in building games or interactive applications

Nice-to-Haves

  • Demonstrated experience partnering with AI teams / working on data collection for training

Application Process

  • Apply via Easy Apply on LinkedIn
  • Check email for next steps (resume evaluation and interview stage)

Scraped 5/21/2026

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